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<li class="navelem"><b>T3D</b></li><li class="navelem"><a class="el" href="class_t3_d_1_1_transform.html">Transform</a></li>  </ul>
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Inheritance diagram for T3D::Transform:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (<a class="el" href="class_t3_d_1_1_transform.html">Transform</a> *parent=NULL, std::string name=&quot;noname&quot;)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>update</b> (bool updateChildren=true)</td></tr>
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<a class="el" href="class_t3_d_1_1_transform.html">Transform</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getParent</b> (void) const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setParent</b> (<a class="el" href="class_t3_d_1_1_transform.html">Transform</a> *p)</td></tr>
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std::string&#160;</td><td class="memItemRight" valign="bottom"><b>getName</b> (void) const </td></tr>
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<a class="el" href="class_t3_d_1_1_transform.html">Transform</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getChildByName</b> (std::string n)</td></tr>
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<a class="el" href="class_t3_d_1_1_transform.html">Transform</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getAncestorByName</b> (std::string n)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setLocalPosition</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;pos)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setWorldPosition</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;pos)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setLocalRotation</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;rot)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setLocalRotation</b> (<a class="el" href="class_t3_d_1_1_quaternion.html">Quaternion</a> &amp;q)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setLocalScale</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;scl)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>move</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;delta)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Transform::roll</b> (const float angle)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>pitch</b> (const float angle)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>yaw</b> (const float angle)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>rotate</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;axis, const float angle)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>rotate</b> (<a class="el" href="class_t3_d_1_1_quaternion.html">Quaternion</a> &amp;q)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>rotate</b> (const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;eulers)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>lookAt</b> (<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> target, <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> up=<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>(0, 1, 0))</td></tr>
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<a class="el" href="class_t3_d_1_1_matrix4x4.html">Matrix4x4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getLocalMatrix</b> ()</td></tr>
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<a class="el" href="class_t3_d_1_1_matrix4x4.html">Matrix4x4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getWorldMatrix</b> ()</td></tr>
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const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getLocalPosition</b> ()</td></tr>
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const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getEulerAngles</b> ()</td></tr>
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const <a class="el" href="class_t3_d_1_1_quaternion.html">Quaternion</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getQuaternion</b> ()</td></tr>
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const <a class="el" href="class_t3_d_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getRotationMatrix</b> ()</td></tr>
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const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getLocalScale</b> ()</td></tr>
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const <a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>getWorldPosition</b> ()</td></tr>
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<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><b>transformPoint</b> (<a class="el" href="class_t3_d_1_1_vector3.html">Vector3</a> &amp;p)</td></tr>
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<tr class="inherit_header pub_methods_class_t3_d_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_t3_d_1_1_component')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_t3_d_1_1_component.html">T3D::Component</a></td></tr>
<tr class="memitem:af4e41f77ea70233eb00a7f01e87f2077 inherit pub_methods_class_t3_d_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af4e41f77ea70233eb00a7f01e87f2077"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>update</b> (float dt)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>init</b> (<a class="el" href="class_t3_d_1_1_game_object.html">GameObject</a> *go)</td></tr>
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Public Attributes</h2></td></tr>
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<a class="el" href="class_t3_d_1_1_transform.html">Transform</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>parent</b></td></tr>
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std::string&#160;</td><td class="memItemRight" valign="bottom"><b>name</b></td></tr>
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std::vector&lt; <a class="el" href="class_t3_d_1_1_transform.html">Transform</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>children</b></td></tr>
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<tr class="inherit_header pub_attribs_class_t3_d_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_t3_d_1_1_component')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="class_t3_d_1_1_component.html">T3D::Component</a></td></tr>
<tr class="memitem:ad42bd6f7170fcad44af2084d2c2f2428 inherit pub_attribs_class_t3_d_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad42bd6f7170fcad44af2084d2c2f2428"></a>
<a class="el" href="class_t3_d_1_1_game_object.html">GameObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>gameObject</b></td></tr>
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Friends</h2></td></tr>
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std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator&lt;&lt;</b> (std::ostream &amp;o, const <a class="el" href="class_t3_d_1_1_transform.html">Transform</a> &amp;t)</td></tr>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/<a class="el" href="_transform_8h_source.html">Transform.h</a></li>
<li>M:/T3Dwin/T3DShaderVersion/T3D/T3D/Transform.cpp</li>
</ul>
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